《Games And Culture》是一本以English為主的未開(kāi)放獲取國(guó)際優(yōu)秀期刊,中文名稱(chēng)游戲與文化,本刊主要出版、報(bào)道文學(xué)-CULTURAL STUDIES領(lǐng)域的研究動(dòng)態(tài)以及在該領(lǐng)域取得的各方面的經(jīng)驗(yàn)和科研成果,介紹該領(lǐng)域有關(guān)本專(zhuān)業(yè)的最新進(jìn)展,探討行業(yè)發(fā)展的思路和方法,以促進(jìn)學(xué)術(shù)信息交流,提高行業(yè)發(fā)展。該刊已被國(guó)際權(quán)威數(shù)據(jù)庫(kù)SCIE、SSCI收錄,為該領(lǐng)域相關(guān)學(xué)科的發(fā)展起到了良好的推動(dòng)作用,也得到了本專(zhuān)業(yè)人員的廣泛認(rèn)可。該刊最新影響因子為2.4,最新CiteScore 指數(shù)為7.2。
本刊近期中國(guó)學(xué)者發(fā)表的論文主要有:
Horror Video Games and the Active-Passive Debate
Author: Christopher, David; Leuszler, Aidan
The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality
Author: Christopher, David; Leuszler, Aidan
The Collector, the Glitcher, and the Denkbilder: Toward a Critical Aesthetic Theory of Video Games
Author: Cao, Jan
Meaningful Place: A Phenomenological Approach to the Design of Spatial Experience in Open-world Games
Author: Wang, Bo; Gao, Zhenlin; Shidujaman, Mohammad
英文介紹
Games And Culture雜志英文介紹
"Games and Culture" serves as an international academic journal that not only provides a platform for showcasing innovative theoretical and empirical research in the field of game studies but also reflects the depth and breadth of interactive media and cultural research, highlighting its diversity and complexity. The journal encourages interdisciplinary research methods, fostering communication and collaboration among scholars from various academic backgrounds. It emphasizes how games, as a cultural phenomenon, can influence and shape social structures, political dynamics, and economic patterns within the context of globalization.
Furthermore, the journal focuses on the impact of game design, player interaction, and the development of gaming technology on individual and group identity, exploring how games serve as an artistic form and cultural expression that reflect and challenge existing social norms and values. By publishing forward-looking research, the journal aims to promote a deeper understanding of the role and impact of games in contemporary society, providing theoretical support and empirical evidence for policy-making, educational practices, and the development of the gaming industry.